Got A Job! Plus SIGGRAPH
First up: I have a job! Yay! I’ll be working at Airtight Games on the game “Dark Void”, starting on the 18th.
The interview process at Airtight was long (over three hours), but it actually wasn’t grueling at all. They really seemed to just want a chance to feel me out and get to know me. See if I would fit with the team. I was really nervous at first, but a fair amount of the interview actually ended up being normal conversation. The vibe of the whole place felt really good to me, and I really liked the people there. Plus, they’re making a game with rocket packs in it, so how can I go wrong?
The position is a temporary contract position, though, and only lasts until the end of December. But honestly, I’m fine with that. I suppose there’s always the chance they’ll bring me on permanently at some point, but I’m certainly not assuming or depending on that. The company is new, relatively small, is working on their first game, and is an everyone-knows-everyone kind of place. All of those things appeal to me greatly, and I’m happy to be taking a temporary position there even if just for the experience of it.
So yeah, wish me luck on that!
Second topic: I’m leaving in a few hours for SIGGRAPH 2008 in Los Angeles. A subset of the Peach team (me included, of course) will be giving presentations on Big Buck Bunny at both SIGGRAPH and Disney Animation Studios. We’ll also be visiting Dreamworks and possibly Rhythm & Hues. I’m really excited!
The presentations will be fun to give, I’m sure, and I’m really looking forward to seeing all the cool stuff at SIGGRAPH (which for me means everything except for the trade show, which over-excites my annoyance neurons with marketing hype). I also plan to attend the job fair, of course, to look for possible opportunities for after my contract with Airtight.