Front Page Archive

Cessen's Ramblings

2008 - 03 - 29

The Devil Is In The Details

First off, it seems people are starting to find my blog from track-backs on the Project Peach website. After noticing this, it suddenly brought into sharp focus that I've slipped in my intent to keep my blog relatively impersonal. Especially entries I made during the more stressful parts of Peach, which are particularly inappropriate if Blender users start reading this blog.

So with that in mind I've cleaned up the blog a little.

Anyhoo, all that unpleasantness aside, Project Peach is rapidly coming to a close, with only two or three days left of actual production. After that we'll start work on the DVD. For my part, I'll be working on documenting how to use the character rigs. I'm not entirely sure what format or formats I'll use for that, but I'd like to make it at least mildly entertaining, even for people who have no idea what a "rig" is. The nice thing about working on the DVD is that it will be notably less stressful than these last parts of production.

As I mentioned in a previous entry, the movie was essentially finished a week or more ago, and since then we've just been working on improving the details. Turns out that this is actually really stressful. You don't exactly get a satisfied feeling from discussing for twelve thousand and two hours which moment a character's left pinky finger should twitch.

2008 - 03 - 25

A First Time For Everything

Today, for the first time in my life, I saw something that I helped create projected onto the silver screen of a full-fledged movie theater. From honest-to-god 35mm film, no less.

In retrospect it really isn't such a big deal, but it was pretty cool.

I'm looking forward to seeing the whole short animation at the premier. Especially in a theater that actually has people in it.

2008 - 03 - 24

Project Euler

First some good news about Project Peach: the movie is done! It's finished! If we wanted to, we could release it right now. However, we are taking the time we have left to go back and improve the parts we are least happy with. Even with this extra time, there's going to be plenty of things in the movie that we'll cringe at, but I suspect a typical audience won't notice them (or at least won't care about them).

Second -- and this is the primary point of this post -- I discovered an awesome website the other day: http://projecteuler.net

They have a whole bunch of math problems geared toward being solved by computer. I'm finding it to be quite fun.

The really cool thing about it is that the emphasis isn't just on getting the right answers (although you do have to do that too), but also on finding the most elegant and efficient ways to compute the answer. In effect, it's about figuring out and deriving math concepts. And I find that a lot of fun.

Interestingly, I think this is actually a really good example of one of the reasons reason I rarely enjoyed math classes. In most math classes (at least that I took) they give you the formulas, and just wanted you to use them to find the answers. For me, that's extraordinarily boring. For me the fun part is figuring out those formulas and concepts myself. Perhaps that's a slow way to learn math, but it's a hell of a lot more fun that having it spoon-fed to you.

2008 - 01 - 13

Rewards Punish

I ran across this old New York Times article recently: For Best Results, Forget the Bonus

The article in general is interesting to me, but in particular I wonder how this applies to the most predominant schooling paradigms in use today. How many rely on reward systems?

For example, grades -- even if they serve a rating/gauging purpose -- also double as a reward system, even if only unintentionally. And in many (most?) cases, students are made acutely aware of the grading system. The goal quickly becomes getting a good grade rather than learning something. And even if the two are linked (i.e. learning something leads to good grades), making the grades the focus -- or even just something the students are aware of at all -- could very well be harmful.

I even wonder how much parents fall into this reward trap. What is their primary concern? What is the first thing that comes to their mind? Their child getting a good grade and passing the class, or their child learning something? Their child doing well in school, or their child progressing as an informed and intelligent human being? And how, then, does that translate into how they then try to motivate their child?

2007 - 12 - 06

Dumbing Up

In my off hours from Peach, and when not working on my personal animation project, I've been reading up on various programming topics (most recently I've been looking into unit testing), and today I ended up browsing my way to this page: http://c2.com/cgi/wiki?SystemMetaphor

As cool as the "system metaphor" idea is, the thing that I found specifically interesting was a single comment on the page: "don't dumb-down to simplify... dumb-up"

This struck me as a particularly insightful statement. Not so much due to its warning to avoid dumbing things down, but rather because it acknowledges the existence and value of dumbing things up.

Reading that comment made me pause for a moment, because it expressed so simply a truth that I think I've been vaguely aware of for a long time: often times you actually gain rather than lose meaning and insight when you translate something into simpler terms.

It also seems to me that, conversely, you can smart things down, resulting in a net loss of meaning and insight.

Of course, dumbing down and smarting up are also truths of our world. But the phrase "dumbing down" is so pervasive as to indicate (perhaps) that our view of simplification as a culture is largely negative—that we have this idea that translating something into simpler terms is for stupid people. And that is, quite frankly, patently absurd.